I'm currently working on a project with a FTDI chip.
I'm programming in C# and I tried one of the examples (the 3rd one with the data loopback) on the FTDI website.
The code is working, I'm able to write "Hello world" and read it back. In this case, we know how much data we're expecting to get back from the buffer :
// Perform loop back - make sure loop back connector is fitted to the device
// Write string data to the device
string dataToWrite = "Hello world!";
UInt32 numBytesWritten = 0;
// Note that the Write method is overloaded, so can write string or byte array data
ftStatus = myFtdiDevice.Write(dataToWrite, dataToWrite.Length, ref numBytesWritten);
if (ftStatus != FTDI.FT_STATUS.FT_OK)
{
// Wait for a key press
Console.WriteLine("Failed to write to device (error " + ftStatus.ToString() + ")");
Console.ReadKey();
return;
}
// Check the amount of data available to read
// In this case we know how much data we are expecting,
// so wait until we have all of the bytes we have sent.
UInt32 numBytesAvailable = 0;
do
{
ftStatus = myFtdiDevice.GetRxBytesAvailable(ref numBytesAvailable);
if (ftStatus != FTDI.FT_STATUS.FT_OK)
{
// Wait for a key press
Console.WriteLine("Failed to get number of bytes available to read (error " + ftStatus.ToString() + ")");
Console.ReadKey();
return;
}
Thread.Sleep(10);
} while (numBytesAvailable < dataToWrite.Length);
// Now that we have the amount of data we want available, read it
string readData;
UInt32 numBytesRead = 0;
// Note that the Read method is overloaded, so can read string or byte array data
ftStatus = myFtdiDevice.Read(out readData, numBytesAvailable, ref numBytesRead);
if (ftStatus != FTDI.FT_STATUS.FT_OK)
{
// Wait for a key press
Console.WriteLine("Failed to read data (error " + ftStatus.ToString() + ")");
Console.ReadKey();
return;
}
Console.WriteLine(readData);
But what if I want to read all the data and I don't how much data I can expect to get back from the buffer ?
Thanks