I am developing an educational game for children (D&D, colors, shapes, numbers, etc) and I am using KineticJS for that purpose. It runs fine on Ipad 4 and Iphone 5, but on Android devices it runs with a very low framerate (Galaxy Tab 2 and Galaxy S2). I tried to compile the app with Cocoon JS to enable canvas acceleration, but it gets stuck on launch screeen (with phonegap build it runs fine).
Do I have to make any changes in the Kinetic source code to build on CocoonJS? Are there any alternatives to improve Kinetic performance on android devices?