y is evaluated when you set z. At that time y is 6 so z is 7. When you increase y then z is not re evaluated (as you've found out).
y=1;
z=++y;//increment y and assign the value to z
// z will be 2;
z=y++;//set z to the value of y and then increment y
// z is now 2 and y is 3
If you want one variable to be dependent on the value of another variable you can't just assgin new values to them. You have to use getters and setters functions:
var myObj={
y:0,
x:0,
setY:function (value){
this.y=value;
this.x=value+1;
},
setX:function (value){
this.x=value;
this.y=value-1;
}
}
myObj.setY(4);
console.log(myObj.x);//=5
myObj.y=2;//breaks setting x, you have to use setters
console.log(myObj.x);//=5
As you can see the line myObj.y=2
breaks setting z so you can't assign values to either myObj.y or myObj.z without breaking it.
To prevent this from happening you have to make x and y private. In JavaScript you can simulate private variables using closures.
A warning for the folling code: if you plan to create multiple instances of your object use constructor functions and have private variables using code conventions (like _privateVar
) instead of real privateness since JS doesn't support it unless you're planning on not using prototype.
var myObj=(function(){
var x=0;// x and y only exist in the funciton body
var y=0;// you cannot access them in myObj.x or .y
return{
setX:function(value){
//maybe check if value is a number here
x=value;
y=value-1;
},
setY:function(value){
//maybe check if value is a number here
y=value;
x=value+1;
},
getX:function(){
return x;
},
getY:function(){
return y;
}
}
})();
myObj.setX(6);
console.log(myObj.getY());//logs 5
myObj.y=22;
console.log(myObj.getY());//still logs 5
Using bfavaretto's syntax with get and set you can assign new values but internally JavaScript will use the getters and setters functions. This does not work in older browsers like IE8 and under.
var myObj={
_y:0,
_x:0,
set y(value){
this._y=value;
this._x=value+1;
},
get y(){
return this._y;
},
set x(value){
this._x=value;
this._y=value-1;
},
get x(){
return this._x
}
}
myObj.x=4;
console.log(myObj.y);//=3