I am currently developing a mutil-player game with Django. You can consider the game as a chat room app. Each user can create room of maximum 8 players, wait for other users to join in and then start to play.
For this purpose, I googled around and found two possible solutions:
- One is using Django with gevent-socketio or tornado, here is the github link
- The other is using Django with nodejs, here is the link to the tuto
I do not know which solution is more suitable in my case. Besides, I guess I need dynamically create websocket for each chat room, right?