I don't see how you can expect any library to be universally compatible. If that were possible, there would not be so many compiled variations of libraries.
For example, you could call a 64-bit library from a 16-bit program as long as you set up the call correctly. But you would have to know you're calling a 64-bit based library.
Portability is a much-talked about goal, but few truly achieve it. After 30+ years of system-level, firmware and application programming, I think of it as more of a fantasy versus a goal. Unfortunately, hardware forces us to optimize for the hardware. Therefore, when I write a library, I use the following:
- Compile for ABI
Use a pointer to a structure for input and output for all function calls:
int lib_func(struct *input, struct *output);
Where the returning int indicates errors only. I make all error codes unique. I require the user to call an init function prior to any use of the library. The user calls it as:
lib_init(sizeof(int), sizeof(char *), sizeof(long), sizeof(long long));
So that I can decide if there will be any trouble or modify any assumptions if needed. I also add a function allowing the user to learn my data sizes and alignment in addition to version numbers.
This is not to say the user or I am expected to "on-the-fly" modify code or spend lots of CPU power reworking structures. But this allows the application to make absolutely sure it's compatible with me and vice-versa.
The other option which I have employed in the past, is to simply include several entry-point functions with my library. For example:
int lib_func32();
int lib_func16();
int lib_func64();
It makes a bit of a mess for you, but you can then fix it up using the preprocessor:
#ifdef LIB_USE32
#define lib_function lib_func32
#endif
You can do the same with data structures but I'd recommend using the same size data structure regardless of CPU size -- unless performance is a top-priority. Again, back to the hardware!
The final option I explore is whether to have entry functions of all sizes and styles which convert the input to my library's expectations, as well as my library's output.
For example, your lib_func32(&input, &output)
can be compiled to expect a 32-bit aligned, 32-bit pointer but it converts the 32-bit struct into your internal 64-bit struct then calls your 64 bit function. When that returns, it reformats the 64-bit struct to its 32-bit equivalent as pointed to by the caller.
int lib_func32(struct *input32, struct *output32)
{
struct input64;
struct output64;
int retval;
lib_convert32_to_64(input32, &input64);
retval = lib_func64(&input64, &output64);
lib_convert64_to_32(&output64, output32);
return(retval);
}
In summary, a totally portable solution is not viable. Even if you begin with total portability, eventually you will have to deviate. This is when things truly get messy. You break your style for deviations which then breaks your documentation and confuses users. I think it's better to just plan it from the start.
Hardware will always cause you to have deviations. Just consider how much trouble 'endianness' causes -- not to mention the number of CPU cycles which are used each day swapping byte orders.