I'm wondering if it's possible to get the Variable names of Texture2D and SamplerState. I know that I'm able to get those through the effects Framework. But I'm looking for a way without this Framework. Like the way with Constantbuffers (ShaderReflection). I want to make the HLSL Code like this
Texture2D tex0;
Texture2D bg;
Does anyone have an idea How I might be able to access the VariableNames without the EffectsFramework?