I've put the line
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
in my OpenGL initialization code so the transparent parts of my textures stay transparent. Now I want to add a simple colored object, without a texture. But I can't as long as I keep that line there. How do I use transparent textures, yet still keep the ability to use colored objects? Thanks in advance!