I'm creating a game where I'm using sharedobject to save data. I would like to give the players the option to choose where to save their file to. Is there a way to use filereference to accomplish this?
Here's an example of the code:
import flash.net.SharedObject;
var saveDataObject:SharedObject;
saveDataObject = SharedObject.getLocal("savedata");
var playerHealth:Number = 10;
var playerStamina:Number = 4;
var playerCash:Number = 4;
//Save Function
function saveData(e:MouseEvent):void{
saveDataObject.data.savedPlayerHealth = playerHealth;
saveDataObject.data.savedPlayerStamina = playerStamina;
saveDataObject.data.savedPlayerCash = playerCash;
saveDataObject.flush();
}
//Load Function
function loadData(e:MouseEvent):void{
playerHealth = saveDataObject.data.savedPlayerHealth;
playerStamina = saveDataObject.data.savedPlayerStamina;
playerCash = saveDataObject.data.savedPlayerCash;
}