This has driven me nuts for a long time now. I am using Xcode 4.6 but this has been happening for several versions. When I turn on breakpoints and add the Exception Breakpoint, it always pauses on a line of code where I'm setting up an audio player. I set some up before and after the same way, but it only pauses on that one.
Here is the code I'm using:
[[AVAudioSession sharedInstance] setDelegate: self];
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryAmbient error: nil];
NSError *activationError = nil;
[[AVAudioSession sharedInstance] setActive: YES error: &activationError];
self.playedSongs = [NSMutableSet setWithCapacity:9];
[self loadSettingsFromFile];
NSURL *sfxPath = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Snap.aiff" ofType:nil]];
self.snapSfx = [[[AVAudioPlayer alloc]initWithContentsOfURL:sfxPath error:nil]autorelease];
self.snapSfx.volume = 1.f;
NSURL *fireworksPath;
if ([OriginalIPadChecker isNotiPadOriginal]) {
fireworksPath = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"FireworksSFX.mp3" ofType:nil]];
}
else{
fireworksPath = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"NoFireworksSFX.mp3" ofType:nil]];
}
self.fireWorksSfx = [[[AVAudioPlayer alloc]initWithContentsOfURL:fireworksPath error:nil]autorelease];
self.fireWorksSfx.volume = 1.f;
NSURL *poofPath = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Remove Poof.mp3" ofType:nil]];
//The line below is the one that it pauses on
self.removePoof = [[[AVAudioPlayer alloc]initWithContentsOfURL:poofPath error:nil]autorelease];
self.removePoof.volume = 1.f;
NSURL *newHighScorePath = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"New High Score.mp3" ofType:nil]];
self.theNewHighScore = [[[AVAudioPlayer alloc]initWithContentsOfURL:newHighScorePath error:nil]autorelease];
self.theNewHighScore.volume = 1.f;
NSURL *badgeInTrophyPath = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Badge In Trophy.aiff" ofType:nil]];
self.badgeInTrophy = [[[AVAudioPlayer alloc]initWithContentsOfURL:badgeInTrophyPath error:nil]autorelease];
self.badgeInTrophy.volume = 1.f;
NSURL *dingPath = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Ding.aif" ofType:nil]];
self.ding = [[[AVAudioPlayer alloc]initWithContentsOfURL:dingPath error:nil]autorelease];
self.ding.volume = 1.f;
The app doesn't crash and the sound plays fine, but the debugger always pauses on that one line—even if I move it somewhere else, it still pauses. I can continue the execution and it works just fine, but this really bugs me.
I don't get why it pauses. Any ideas?