I would like to add terrain to my project, which uses OSG.
I've read osgTerrain documentation. As I understand from it's interface, it treats data as uniform height field -- grid of heights.
I want terrain to be non-uniform. It would be represented as triangulation wuth height specified at vertices.
Does osgTerrain supports this out of the box? Or should I implement myself, deriving from Layer? Where to find extensive docs? Where to start from?