I'm about to use WebGl in a academic project to preview some 2d and 3d models in a given format.
While I'm reading some documentation, I would like to know, from your experience, what would be the best API to speedup development and abstract some low-level calls and also the best IDE to work with it.
Cross browser compatibility is not a major problem.
I've decided about WebGl because I would like to create a web interface for my project to help sharing my progress. Do you even recommend using WebGl for that?