I am implementing a server in which i listen for the client to connect using the accept socket call.
After the accept happens and I receive the socket, i wait for around 10-15 seconds before making the first recv/send call.
The send calls to the client fails with errno = 32 i.e broken pipe.
Since i don't control the client, i have set socket option *SO_KEEPALIVE* in the accepted socket.
const int keepAlive = 1;
acceptsock = accept(sock, (struct sockaddr*)&client_addr, &client_addr_length)
if (setsockopt( acceptsock, SOL_SOCKET, SO_KEEPALIVE, &keepAlive, sizeof(keepAlive)) < 0 )
{
print(" SO_KEEPALIVE fails");
}
Could anyone please tell what may be going wrong here and how can we prevent the client socket from closing ?
NOTE One thing that i want to add here is that if there is no time gap or less than 5 seconds between the accept and send/recv calls, the client server communication occurs as expected.