I'm trying to develop pacman for Android. I am using andengine with tmx map but I'm having a bit of difficulty in managing the collection of balls ..
I initially tried to create an object for each ball, but 240 objects have halved my FPS. Then I tried to insert the ball directly into tmx map and then later change the tile with the ball, with tile empty .. how can I dynamically change the tile?
on TMXTiledMapExample there's:
`189: // tmxTile.setTextureRegion(null);` <-- Rubber-style removing of tiles =D but it doesn't work D:
Can you help me to find the best way?
ps: sorry for my bad english :) pps: GLES2