I apologize in advance if the question has been previously answered, but I've searched and found nothing that helps me. As indicated by the question's title, I'm trying to broadcast a package from a server to a set of clients listening for any message.
The client will count the number of messages it receives during one second.
The server side of things goes like this:
class Server
{
public:
Server(boost::asio::io_service& io)
: socket(io, udp::endpoint(udp::v4(), 8888))
, broadcastEndpoint(address_v4::broadcast(), 8888)
, tickHandler(boost::bind(&Server::Tick, this, boost::asio::placeholders::error))
, timer(io, boost::posix_time::milliseconds(20))
{
socket.set_option(boost::asio::socket_base::reuse_address(true));
socket.set_option(boost::asio::socket_base::broadcast(true));
timer.async_wait(tickHandler);
}
private:
void Tick(const boost::system::error_code&)
{
socket.send_to(boost::asio::buffer(buffer), broadcastEndpoint);
timer.expires_at(timer.expires_at() + boost::posix_time::milliseconds(20));
timer.async_wait(tickHandler);
}
private:
udp::socket socket;
udp::endpoint broadcastEndpoint;
boost::function<void(const boost::system::error_code&)> tickHandler;
boost::asio::deadline_timer timer;
boost::array<char, 100> buffer;
};
It is initialized and run in the following way:
int main()
{
try
{
boost::asio::io_service io;
Server server(io);
io.run();
}
catch (const std::exception& e)
{
std::cerr << e.what() << "\n";
}
return 0;
}
This (apparently) works fine. Now comes the client...
void HandleReceive(const boost::system::error_code&, std::size_t bytes)
{
std::cout << "Got " << bytes << " bytes\n";
}
int main(int argc, char* argv[])
{
if (argc != 2)
{
std::cerr << "Usage: " << argv[0] << " <host>\n";
return 1;
}
try
{
boost::asio::io_service io;
udp::resolver resolver(io);
udp::resolver::query query(udp::v4(), argv[1], "1666");
udp::endpoint serverEndpoint = *resolver.resolve(query);
//std::cout << serverEndpoint.address() << "\n";
udp::socket socket(io);
socket.open(udp::v4());
socket.bind(serverEndpoint);
udp::endpoint senderEndpoint;
boost::array<char, 300> buffer;
auto counter = 0;
auto start = std::chrono::system_clock::now();
while (true)
{
socket.receive_from(boost::asio::buffer(buffer), senderEndpoint);
++counter;
auto current = std::chrono::system_clock::now();
if (current - start >= std::chrono::seconds(1))
{
std::cout << counter << "\n";
counter = 0;
start = current;
}
}
}
catch (const std::exception& e)
{
std::cerr << e.what() << "\n";
}
This works when running both the server and client on the same machine, but doesn't when I run the server on a machine different from that of where I run the client.
First thing is, it seems odd to me that I have to resolve the server's address. Perhaps I don't know how broadcasting really works, but I thought the server would send a message using its socket with the broadcast option turned on, and it would arrive to all the sockets in the same network.
I read you should bind the client's socket to the address_v4::any()
address. I did, it doesn't work (says something about a socket already using the address/port).
Thanks in advance.
PS: I'm under Windows 8.