I have a very simple Core Data demo, in which there is only one button.
When I click the 'run' button, the App creates 10,000 objects in a for-loop, which is running in the global queue.
Update for more detail : If I put the for-loop in main thread, it runs well.
Update for my intent : I know that MOC is not thread-safe, but according to the Apple doc, we can also use serial queue to access the MOC, and the serial queue uses more than one threads.
Here I create the Core Data stack:
#pragma mark - Core Data Stack
- (NSManagedObjectContext *)managedObjectContext
{
if (nil != _managedObjectContext) {
return _managedObjectContext;
}
_managedObjectContext = [[NSManagedObjectContext alloc] init];
if (self.persistentStoreCoordinator) {
[_managedObjectContext setPersistentStoreCoordinator:self.persistentStoreCoordinator];
}
return _managedObjectContext;
}
- (NSManagedObjectModel *)managedObjectModel
{
if (nil != _managedObjectModel) {
return _managedObjectModel;
}
_managedObjectModel = [NSManagedObjectModel mergedModelFromBundles:nil];
return _managedObjectModel;
}
- (NSPersistentStoreCoordinator *)persistentStoreCoordinator
{
if (nil != _persistentStoreCoordinator) {
return _persistentStoreCoordinator;
}
NSString *storeType = NSSQLiteStoreType;
NSString *storeName = @"model.sqlite";
NSURL *storeURL = [NSURL fileURLWithPath:[[self applicationDocumentsDirectory] stringByAppendingPathComponent:storeName]];
_persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:self.managedObjectModel];
NSError *error = nil;
if (![_persistentStoreCoordinator addPersistentStoreWithType:storeType
configuration:nil
URL:storeURL
options:nil
error:&error])
{
NSLog(@"Error : %@\n", [error localizedDescription]);
NSAssert1(YES, @"Failed to create store %@ with NSSQLiteStoreType", [storeURL path]);
}
return _persistentStoreCoordinator;
}
#pragma mark -
#pragma mark Application's Documents Directory
- (NSString *)applicationDocumentsDirectory
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *basePath = ([paths count] > 0) ? [paths objectAtIndex:0] : nil;
return basePath;
}
after app has launched :
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
if (self.managedObjectContext) {
;
}
return YES;
}
When I click the button :
- (IBAction)runButtonDidClick:(id)sender
{
/**
* Access the moc using different threads to make deadlock.
*/
[self runSave];
}
- (void)runSave
{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate];
NSManagedObjectContext *moc = appDelegate.managedObjectContext;
if (moc) {
for (int j = 0; j < 10000; ++j) {
People *people = [NSEntityDescription insertNewObjectForEntityForName:@"People" inManagedObjectContext:moc];
people.name = @"noname";
}
NSLog(@"**********IN SAVE %@", [NSThread currentThread]);
NSError *error = nil;
if ([moc save:&error]) {
;
}
NSLog(@"**********OUT SAVE %@", [NSThread currentThread]);
}
});
}
For clicking the run button some times, maybe 2 or 3 or 4... It crashes
I could not figure out why... Thanks for any help.