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I'm trying to use everyplay to record my game,but I don't know which method can play my recording.

I tried:

[[[Everyplay sharedInstance] capture] stopRecording];
[[Everyplay sharedInstance] playLastRecording];

there is no error occurring, but no play either, only a connecting sign.

I'm running the game in simulator

ChrisF
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  • then run it on a device to confirm that this is a real issue! If something's not right on the simulator ignore it, the simulator ain't perfect and specifically sound support can be sketchy. – CodeSmile Jun 06 '13 at 09:04

1 Answers1

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To test the recording part of Everyplay, you need to run the application on an actual device, the recording is not enabled in simulator versions and therefore the playLastRecording fails.

TuomasR
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  • thx, got it! But now I have another question about everyplay:see http://stackoverflow.com/questions/18737450/everyplay-causes-my-screen-size-change. Any help thanks – user1193710 Sep 12 '13 at 02:44