So I'm trying to do something quite simple using a gamepad that I have done using a keyboard before. And that is to create an old state to record what button was pressed on the last update.
So when using the keyboard I had a code that looked something like this:
oldKeyboard = currentKeyboard;
This was placed at the end of my update and meant that on the next update I could have if statements like such
if (currentKeyboard.IsKeyDown(Keys.A) &&(oldKeyboard.IsKeyUp(Keys.A))
{
guy.drawRect.X ++;
}
The problem I'm having now is that I'm using a Xbox Gamepad in my code and I just don't know what the correct code is. Currently this is what I have and it isn't working :P. Any help would be greatly appreciated.
void ShipUpdate(GamePadState Curr, GamePadState Old)
{
Curr = GamePad.GetState(PlayerIndex.One);
if (Old.ThumbSticks.Left.X > 0.0f && (Curr.ThumbSticks.Left.X == 0.0f))
{
move = MoveState.Still;
guy.srcRect.X = 0;
}
Old = Curr;
}
I've stripped all non essential code here so this is J.E.E.P