Currently I am drawing a 3D curve consisting of 1200...1500 straight micro-lines directed by an array of 3D points (x,y,z), but rendering is a bit slow regardless of used technology (Adobe Flash, Three.js
).
The curve is a kind of 3D arc with a 180 degree loop at the end, so I thought that skipping some points in places where the curve is more smooth and predictable will speed up rendering.
Could you suggest some algorithm which can determine how close to a straight line the specific piece of 3D curve is?
Update
I tried to make Three.js to render these points as a single curve and it works really fast. But the different pieces of this curve should be differently colored, so I have to draw it as a bunch of separate lines and the only thing I can do to speed it up is to skip every second point in a region where line is close to a straight line.
I can not use OpenGL (WebGL) because not all browsers support it.