I have done lots of examples on dragging an object created by Raphael's library. Now I am working with sets and was also able to write a code to drag them.
Now my problem appeared when I rotate an object and then drag it.
Check out this code example: demo
var paper = Raphael('stage', 300, 300);
var r = paper.rect(50,100,30,50).attr({fill:"#FFF"}).rotate(45),
t = paper.text(30, 140, "Hello");
var p = paper.set(r, t);
r.set = p, t.set = p;
p.newTX=0,p.newTY=0,p.fDx=0,p.fDy=0,p.tAddX,p.tAddY,p.reInitialize=false,
start = function () {
},
move = function (dx, dy) {
var a = this.set;
a.tAddX=dx-a.fDx,a.tAddY=dy-a.fDy,a.fDx=dx,a.fDy=dy;
if(a.reInitialize)
{
a.tAddX=0,a.fDx=0,a.tAddY=0;a.fDy=0,a.reInitialize=false;
}
else
{
a.newTX+=a.tAddX,a.newTY+=a.tAddY;
a.attr({transform: "t"+a.newTX+","+a.newTY});
}
},
up = function () {
this.set.reInitialize=true;
};
p.drag(move, start, up);
By examining the DEMO you can see that the set is created with rotated rectangle, but as soon you drag it, it goes back to the 0 degree state. Why? Any solutions?