You could use a boolean:
void mousePressEvent(QMouseEvent *event)
{
if (event->button()==Qt::RightButton){
qDebug() << "right button is pressed
pressed=true; //<-----
}
}
and on mouseMoveEvent
void GLWidget::mouseMoveEvent(QMouseEvent *event)
{
float dx = event->x() - lastPos.x(); // where lastpos is a QPoint member
float dy = event->y() - lastPos.y();
if (dx<0) dx=-dx;
if (dy<0) dy=-dy;
if (event->buttons() & Qt::LeftButton) { //if you have MOVEd
...do something
}
if (event->buttons() & Qt::RightButton) {
if (pressed==true) return;
else{
...do
}
}
}
On mouserelease you have to set pressed=false; ( "pressed" must be a member of the class)
Hope it helps,let me know