My current problem is that when i try rotating a UIImageView it rotates but it resizes too. Here's the code i'm using:
CGAffineTransform a = _player.image.transform;
_player.image.transform = CGAffineTransformRotate(a, angle);
_player is a Player object and image is a Player UIImageView variable.
Thanks for the tip.
EDIT:
pic 1: Application launched
i can move a player by touching it and using the pad
pic 2: i want to move the car and rotate it as the pad but the car resizes and doesn't move.
Any ideas?