I am making a GPS system for a game, which will allow you to pick the shortest path between two point on the roads.
As for now I hae made a class which looks as follows:
#include <boost/graph/graph_traits.hpp>
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/dijkstra_shortest_paths.hpp>
using namespace boost;
using namespace std;
class GPS
{
public:
typedef boost::property<boost::edge_weight_t, float> Distance;
typedef adjacency_list<vecS, vecS, directedS, boost::no_property, Distance> Graph;
typedef int Node;
typedef std::pair<int, int> Edge;
typedef property_map<Graph, edge_weight_t>::type weightmap_t;
typedef graph_traits < Graph >::vertex_descriptor vertex_descriptor;
typedef graph_traits < Graph >::edge_descriptor edge_descriptor;
private:
vector<Edge> Edges;
Graph Nodes;
public:
GPS()
{
}
~GPS()
{
}
//returns amount of edges added: 0, 1 or 2
char AddEdge(Node from, Node to, Distance weight = 0.0f, bool BothDirections = false)
{
char added = 0;
if(add_edge(from,to,weight,Nodes).second)
++added;
if(BothDirections)
{
if(add_edge(to,from,weight,Nodes).second)
++added;
}
return added;
}
//returns the added node,
//specify your own vertex identificator if wanted
//(for maintaining backwards compatibility with old graphs saved in gps.dat files)
Node AddNode(int id = -1)
{
if(id == -1)
return add_vertex(Nodes);
else
return vertex(id,Nodes);
}
//get the shortest path between 'from' and 'to' by adding all nodes which are traversed into &path
void Path(Node from, Node to, vector<Node> &path)
{
std::vector<vertex_descriptor> p(num_vertices(Nodes));
std::vector<int> d(num_vertices(Nodes));
weightmap_t weightmap = get(edge_weight, Nodes);
vertex_descriptor s = vertex(from, Nodes);
dijkstra_shortest_paths(Nodes, s, predecessor_map(&p[0]).distance_map(&d[0]));
//what here? and are there faster algorithms in boost graph than dijkstra (except A*)?
}
};
Now I am really stuck when it gets to finding the path between two vertices.
I looked up the documentation and example for dijkstra but I just don't get it..
Any other algorithms seem harder to setup.
How can I find the shortest path? All the parameters and functions and stuff is very confusing.. I want to switch to boost, get away from "my own home-cooked and slow" libraries..