17

So I have next C++ code:

#ifdef WIN32
#  undef CALLBACK
#  define CALLBACK __stdcall
#else
#  define CALLBACK
#endif


#include <iostream>
#include <vector>

namespace OdeProxy {

    typedef std::vector< double > state_type;
    typedef void (CALLBACK *System)( const state_type &, state_type &, const double);
    typedef void (CALLBACK *Observer)( const state_type &, double);

    class Ode {
    public:
        state_type initialConditions;
        System system;
        Observer observer;
        double from;
        double to;
        double step;
    };
}

And .i file:

/* File : MyProject.i */
%module MyProject

%{
#include "C++/OdeProxy.h"
%}

%include "std_vector.i"
%include "C++/OdeProxy.h"

%template(state_type) std::vector<double>;


//// Delegate realated stuff ////
%typemap(cstype) void (*)( const state_type &, state_type &, const double) "SystemDelegate";
%typemap(imtype) void (*)( const state_type &, state_type &, const double) "SystemDelegate";

%typemap(cstype) void (*)( const state_type &, double) "ObserverDelegate";
%typemap(imtype) void (*)( const state_type &, double) "ObserverDelegate";

I created being inspired by this thread. Code gets generated.

Yet I can not understand how to get code like

using OdeLibrary;

namespace OdeTest
{
    class Program
    {
        static void Main(string[] args)
        {
            //var lam = new OdeLibrary.SWIGTYPE_p_f_r_q_const__std__vector__double___double__void()
            var ode = new Ode{
                from = 0,
                to = 10,
                initialConditions = new state_type(new[]{1,2,3}),
                step = 0.01,
                observer = (x, dxdt, t) => { return; }
           };
        }
    }
}

compile. Error:

Error   Cannot convert lambda expression to type 'OdeLibrary.SWIGTYPE_p_f_r_q_const__std__vector__double___double__void' because it is not a delegate type

WhereSWIGTYPE_p_f_r_q_const__std__vector__double___double__void looks like this:

/* ----------------------------------------------------------------------------
 * This file was automatically generated by SWIG (http://www.swig.org).
 * Version 2.0.9
 *
 * Do not make changes to this file unless you know what you are doing--modify
 * the SWIG interface file instead.
 * ----------------------------------------------------------------------------- */

namespace OdeLibrary {

using System;
using System.Runtime.InteropServices;

public class SWIGTYPE_p_f_r_q_const__std__vector__double___double__void {
  private HandleRef swigCPtr;

  internal SWIGTYPE_p_f_r_q_const__std__vector__double___double__void(IntPtr cPtr, bool futureUse) {
    swigCPtr = new HandleRef(this, cPtr);
  }

  protected SWIGTYPE_p_f_r_q_const__std__vector__double___double__void() {
    swigCPtr = new HandleRef(null, IntPtr.Zero);
  }

  internal static HandleRef getCPtr(SWIGTYPE_p_f_r_q_const__std__vector__double___double__void obj) {
    return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
  }
}

}

So I wonder what shall be changed in .i file or added to c# generated wrapper to get the ability to pass my C# lambda to C++ class as delegate?

chollida
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myWallJSON
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  • Have you tried just `new Func<>` instead of a lambda? – Dustin Kingen May 23 '13 at 00:11
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    What abuut creation of inheritable `Ode` with `protected` `virtual`members `system` and `observer`, overload tham in C# implementation and provide `get`/`set` for `public` `System`/`Observer` `Actions`? – DuckQueen May 23 '13 at 16:03

1 Answers1

5

Got this working for following configuration:

public class StateTypeCustomMarshaller : ICustomMarshaler
{
    public static ICustomMarshaler GetInstance(string s)
    {
        return new StateTypeCustomMarshaller();
    }

    public object MarshalNativeToManaged(IntPtr pNativeData)
    {
        return new state_type(pNativeData, false);
    }

    public IntPtr MarshalManagedToNative(object ManagedObj)
    {
        throw new NotImplementedException();
    }

    public void CleanUpNativeData(IntPtr pNativeData)
    {
        throw new NotImplementedException();
    }

    public void CleanUpManagedData(object ManagedObj)
    {
    }

    public int GetNativeDataSize()
    {
        throw new NotImplementedException();
    }
}

public delegate void ObserverDelegate(
        [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(StateTypeCustomMarshaller))]state_type state,
        double d);

Corresponding .i file for this is:

/* File : MyProject.i */
%module MyProject

%include "std_vector.i"
%template(state_type) std::vector<double>;

//// Delegate realated stuff ////
%typemap(csin) void (*)(OdeProxy::state_type&, double) "$csinput";
%typemap(cstype) void (*)(OdeProxy::state_type&,double) "ConsoleApplication2.Helpers.ObserverDelegate";
%typemap(imtype) void (*)(OdeProxy::state_type&, double) "ConsoleApplication2.Helpers.ObserverDelegate";
%typemap(csvarout) void (*)(OdeProxy::state_type&, double) %{
get {
  return $imcall;
} %}

%{
    #include "OdeProxy.h"
%}

%include "OdeProxy.h"

NOTE: I've tried with non-constant reference to state-type, but with constant reference shall work also.

Sergey Zyuzin
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    I'we actually went with Inheritance scheme (alike DuckQueen described). Ended up creating [this opensource library](https://github.com/OlegJakushkin/CSharpOdeLibrary) – myWallJSON May 30 '13 at 20:38
  • @myWallJSON Thanks for telling using about the library and your solution. Good to know. – FrostyFire May 31 '13 at 02:56