I am wondering about performance in such a scenario where there could be 100 Bitmap element on stage.
If I constructed those bitmaps using URL, would each bitmap tries to download the image file from the URL regardless the fact that they all use the same image URL?
And, if I use an image to construct those bitmaps, I will have to download the image only once, so, all bitmaps will use the same image? so, when to use the URL?
I would appreciate it if someone clarifies the difference between two approaches in-term of memory and bandwidth utilization, when to use each one?