So I've attempted to set up ARToolkit for my Win7 64-bit computer. I'm using "Microsoft Visual Studio Express 2012 for Windows Desktop".
I followed these instructions:
1. Unpack the ARToolKit zip to a convenient location. This location will be referred to below as {ARToolKit}.
2. Unpack the DSVideoLib zip into {ARToolKit}. Make sure that the directory is named "DSVL".
3. Copy the files DSVL.dll and DSVLd.dll from {ARToolKit}\DSVL\bin into {ARToolKit}\bin.
4. Install the GLUT DLL into the Windows System32 folder, and the library and headers into the VS platform SDK folders.
5. Run the script {ARToolKit}\Configure.win32.bat to create include/AR/config.h.
6. Open the ARToolKit.sln file (VS.NET) or ARToolkit.dsw file (VS6).
7. Build the toolkit.
The VRML renderering library and example (libARvrml & simpleVRML) are optional builds:
1. Unpack the OpenVRML zip into {ARToolKit}.
2. Copy js32.dll from {ARToolKit}\OpenVRML\bin into {ARToolKit}\bin.
3.Enable the libARvrml and simpleVRML projects in the VS configuration manager and build.
But at step 7, when I try to build the toolkit, an error saying
"Unable to start program 'C:\Users.....\ARToolKit\lib\SRC\AR\Debug\libAR.lib'. The system cannot find the file specified.
I checked the \lib\SRC\ folder, and all the sources in there did not have a .lib file.
I'm guessing this shouldn't happen. Am I supposed to create the files, or is there a way around this? Is this because of incompatibility?