I have a problem with loading an object that I have created in 3d studio max! I export it like an .obj (and it gives me two files, .obj and .mtl). I have used OBJMTLLOADET() didn't worked, I used MTLLOADER() and OBJLOADER() and none of them worked. I used other object and they worked, I think the problem is when I export the object in 3d max.
here are the codes I used to in webgl for loading object:
var loader = new THREE.OBJLoader();
loader.addEventListener ('load', function(event)
{
objModel = event.content;
objModel.traverse(function(child)
{
if (child instanceof THREE.Mesh)
{
child.material = new THREE.MeshBasicMaterial
({
color:0xffffff, wireframe: true
});
}
});
objModel.position.y -80;
scene.add(objModel);
});
loader.load('asteroid.obj');
Next code:
var loader = new THREE.OBJMTLLoader();
loader.addEventListener ('load', function(event){
objModel = event.content;
objModel.position.x = 80;
objModel.position.y = -80;
objModel.position.z = 0;
objModel.scale.y = 1;
objModel.scale.x = 1;
objModel.scale.z = 1;
scene.add(objModel);
});
loader.load('asteroid.obj','asteroid.mtl');
When I use other objets these codes work perfectly, but when I use my object It doesn't work!! Can someone tell me how to export an object from 3d max studio to use it in THree.js ??
NEW EDITED: Here is the download link for the object: Download .obj file