I followed the tutorial for OpenGL found here as provided by the top answer to this question but my cube refuses to render the front and back faces, all other faces render, same problem with a pyramid. Here is the source code:
public void render(){
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0, Display.getDisplayMode().getWidth(), 0, Display.getDisplayMode().getHeight(), -1, 1);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_STENCIL_BUFFER_BIT); //clear screen
//Center square according to screen size
GL11.glPushMatrix();
if(Display.wasResized()){
MX = 0; //MX is mouse X position
MY = 0; //MY is mouse Y position
}
if((MX == 0 && MY ==0)){
GL11.glTranslatef((Display.getWidth()/2), (Display.getHeight()/2), 0.0f);
}else{
GL11.glTranslatef(MX+50, MY+50, 0.0f);
}
GL11.glRotatef(angle, 0.0f,1.0f,0.5f); //Angle is the angle of the quads rotation
GL11.glBegin(GL11.GL_QUADS);
GL11.glColor3f(0.0f,1.0f,0.0f);
GL11.glVertex3f(50.0f, 50f, -50f);
GL11.glVertex3f(-50.0f, 50f, -50f);
GL11.glVertex3f(-50.0f, 50f, 50f);
GL11.glVertex3f(50.0f, 50f, 50f);
GL11.glColor3f(0.0f,0.5f,0.0f);
GL11.glVertex3f(50.0f, -50f, 50f);
GL11.glVertex3f(-50.0f, -50f, 50f);
GL11.glVertex3f(-50.0f, -50f, -50f);
GL11.glVertex3f(50.0f, -50f, -50f);
GL11.glColor3f(1.0f,0.0f,0.0f);
GL11.glVertex3f(50.0f, 50f, 50f);
GL11.glVertex3f(-50.0f, 50f, 50f);
GL11.glVertex3f(-50.0f, -50f, 50f);
GL11.glVertex3f(50.0f, -50f, 50f);
GL11.glColor3f(1.0f,1.0f,0.0f);
GL11.glVertex3f(50.0f, -50f, -50f);
GL11.glVertex3f(-50.0f, -50f, -50f);
GL11.glVertex3f(-50.0f, 50f, -50f);
GL11.glVertex3f(50.0f, 50f, -50f);
GL11.glColor3f(0.0f,0.0f,1.0f);
GL11.glVertex3f(-50.0f, 50f, 50f);
GL11.glVertex3f(-50.0f, 50f, -50f);
GL11.glVertex3f(-50.0f, -50f, -50f);
GL11.glVertex3f(-50.0f, -50f, 50f);
GL11.glColor3f(1.0f,0.0f,1.0f);
GL11.glVertex3f(50.0f, 50f, -50f);
GL11.glVertex3f(50.0f, 50f, 50f);
GL11.glVertex3f(50.0f, -50f, 50f);
GL11.glVertex3f(50.0f, -50f, -50f);
GL11.glEnd();
GL11.glPopMatrix();
}