I am making a 2D game for iOS using Kobold2D/cocos2D. Now i've decided to try and add some 3d buildings as well (think GTA1/2 everything is 2D except the buildings).
I know how OpenGL works but im getting all sorts of errors when try to implement this.
My questions is: Does cocos2d prevent me from using normal OpenGL calls ?,or should this work fine if its done correctly? Every tutorial/example i've found uses some cocos2d wrapper for mixing opengl and cocos..
If you have done this before (mix your own OpenGL ES 2.0 code with cocos2d) could you point me in the right direction?