My target is to draw a polyline from a set of vertex. To do so I did some coding below. But the problem is I draw the polyline correctly but I can't assing color into it. I used an array to set my color for each vertex and then draw it using glDrawArrays(). But unfortunately I didn't get my required color(red).
Can anybody please review my code what I am doing wrong here? I am using OpenGL ES 1.1. Below is my sample code-
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
enable_2d();
glEnable(GL_TEXTURE_2D);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glEnable(GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
float line_vertex[]=
{
250.0f,250.0f, //vertex 1
500.0f,500.0f, //vertex 2
500.0f,200.0f //vertex 3
};
float line_color[]=
{
1.0f,0.0f,0.0f,
1.0f,0.0f,0.0f,
1.0f,0.0f,0.0f
};
// glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
glLineWidth(10.0f);
glVertexPointer(2, GL_FLOAT, 0, line_vertex);
glColorPointer(3, GL_FLOAT, 0, line_color);
glDrawArrays(GL_LINE_STRIP, 0, 3);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_TEXTURE_2D);
//Use utility code to update the screen
bbutil_swap();