I'd made inner logic of card game and successfully made console version using pure Mono
.
Now I started iOS
version of game. I tried to use JPG
textures, but with no luck (popular "Could not load <NAME> asset!"
error). It should in XNB
(proprientary?) format.
After some googling I found some tutorial how to create dedicated project for building game's content into XNB
files. That should be ok, but that project should be created and built in Visual Studio
. I haven't have Visual Studio
on my mac.
So, True or False: one should have Windows PC
(real or virtual) with Visual Studio
to build MonoGame
resources?
References: