I'm making a game in XNA... I havent looked at monogame yet but I'm conscious that I probably will be looking at it in the future..
I havent implemented sounds in my game yet.. Atmosphere is very imprtant in this game so different reverb and delay on the sounds in different rooms is important.
I could use XACT to do this dynamically, however I know XACT is not supported by Monogame
Is there something else I could look at??
What I could do is record 3 versions of each sound effect with little, medium and high reverb and just play different ones depending on what room you are in.. I think this would work ok and I'm assuming with less real-time audio processing going on it will be lighter on CPU.