I read that timers on hidden tabs run with a resolution of 1 second. Thats realy a defect for me. With WebRTC browsers can build up a p2p network. For my application one of the peers functions as a server for the others. Now, if the peer whos the server hides his tab, all other clients suffer, because the server is running at 1 fps.
In my case the application is a game, and so thats not acceptable. I think with the arising of WebRTC more applications will want to make use of this pattern. Is there a solution for this problem?
If not google should fix this!