This is my first question here. I'm trying to make an app that will work with Core Audio. I found this framework http://theamazingaudioengine.com/ that I'm trying to use and so far I managed to do the first thing in the documentation, which is to play a file. However, by custom initializing the UIViewController in app's delegate, I lose all its content and the view controller comes black with no other elements.
My UIViewController only has one button, which I wanted to use to start the playback of the file, but since I have no access to it, at the moment, the file starts playing when the project builds.
Any idea what am I doing wrong?
This is my appDelegate:
@implementation SoundCheckAppDelegate
@synthesize window = _window;
@synthesize audioController = _audioController;
@synthesize viewController = _viewController;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Create an instance of the audio controller, set it up and start it running
self.audioController = [[[AEAudioController alloc] initWithAudioDescription:[AEAudioController nonInterleaved16BitStereoAudioDescription] inputEnabled:YES] autorelease];
_audioController.preferredBufferDuration = 0.005;
[_audioController start:NULL];
// Create and display view controller
self.viewController = [[SoundCheckViewController alloc] initWithAudioController:_audioController];
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
}
@end
And my UIViewController:
@interface SoundCheckViewController ()
@property (nonatomic, strong) AEAudioController *audioController;
@property (nonatomic, strong) AEAudioFilePlayer *loop;
@end
@implementation SoundCheckViewController
- (id)initWithAudioController:(AEAudioController*)audioController {
self.audioController = audioController;
NSError *error;
NSURL *file = [[NSBundle mainBundle] URLForResource:@"Southern Rock Drums" withExtension:@"m4a"];
self.loop = [AEAudioFilePlayer audioFilePlayerWithURL:file
audioController:_audioController
error:&error];
if(error)
NSLog(@"couldn't start loop");
_loop.removeUponFinish = YES;
_loop.loop = YES;
_loop.completionBlock = ^{
self.loop = nil;
};
[_audioController addChannels:[NSArray arrayWithObject:_loop]];
return self;
}
@end