I am writing a game in cocos2d width javaScript.
All my gameCode will be in JS for cross-platform reasons, and I need to know if I can protect my code and content from sneaky eyes..
I have to encrypt the code in cocos2D-iPhone, cocos2D-x and cocos2D-HTML to stay safe..
What is the best way?
It will also be appreciated if you can tell me how to use the Content Protection in TexturePacker with javaScript: change the ZipUtils.js file to decode the texture.