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Due to the lack of DirectShow filter for the Kinect, I am forced to capture each RGB bitmap individually and merge them.

I am currently using the fragile AviFile C# Wrapper, which causes slow frame rate and syncing issues with the audio.

How would you suggest to capture and append a bitmap to a video in real-time ?

Uri Goren
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  • Can you give a little more information on the implementation's specifics? – The Floating Brain Apr 21 '13 at 01:05
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    You can capture frame by frame and then feed them into DirectShow pipeline for further processing. After all, you inevitably need video compressor, which would be either DShow, or FFmpeg - not so many great options out there. Whatever your preference is, DirectShow can get you real time video compression and file writing, with audio and with sync. – Roman R. Apr 21 '13 at 22:21
  • quick and dirty: just save them as a series of numbered jpges - then you can make them into a video using after effects or something like that. – morishuz Apr 28 '13 at 14:25

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