I have taken interest into monte carlo tree search applied in games recently.
I have read several papers, but i use "Monte-Carlo Tree Search" A Phd thesis by Chaslot, G as i find it more easy to understand the basics of monte carlo tree search
I have tried to code it, and stuck on certain problem. The algorithm tries to expand one node into the game tree for every one simulation. This quickly escalates to memory problem. I have quickly read the paper, but it doesnt seem to explain what the technique will do if it hits certain memory limit.
Can you suggest what should the technique do if it hits certain memory limit?
you can see the paper here : http://www.unimaas.nl/games/files/phd/Chaslot_thesis.pdf