For some reason every time I declare a custom variable in my CSS fragment shader, the shader stops working. I have no idea why this is the case since I'm quite sure the syntax is correct.
Here is my HTML code and my CSS:
#holder{
width:600;
height:600;
-webkit-filter :custom(url(v.vs) mix(url(f2.fs) multiply source-over), 20 20);
}
...
...
<div id="holder"></div>
Here is my fragment shader f2.fs:
void main()
{
uniform float time;//remove this line and the shader will work!
css_MixColor = vec4(0.738, 0.821, 0.321, 1.0);
css_ColorMatrix = mat4(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1 );
}
Instead of uniform float
, I also tried float
or vec4 test = vec4(1,1,1,1);
, but no matter what I do the shader won't get applied every time I tried to declare a custom variable. Any thoughts?