I'm trying to create a simple test for Box2d, Cocos2d, and Android. All I need is to put one body on the screen, and have it respond to gravity. I looked everywhere and there are good tutorials for non-Android applications but none of them has gravity on Android working. Can anyone help?
This is the code I'm using. I took it, and modified lightly from here: http://www.expobrain.net/2012/05/12/box2d-physics-simulation-on-android/
For creating the world:
World world = new World(new Vec2(2.0f, 8.0f), false);
And this is how I create the body:
public void setupBallBody() {
CGSize size = CCDirector.sharedDirector().winSize();
CGPoint pos = CGPoint.make(size.width / 1.2f, size.height / 1.2f);
// Create Dynamic Body
BodyDef bodyDef = new BodyDef();
bodyDef.type = BodyType.DYNAMIC;
bodyDef.position.set(screenToWorld(pos));
ballBody = world.createBody(bodyDef);
MassData md = new MassData();
md.mass = 5;
ballBody.setMassData(md);
// Create Shape
CircleShape ballShape = new CircleShape();
ballShape.m_radius = SMILE_RADIUS;
// Create fixture
FixtureDef ballFixture = new FixtureDef();
ballFixture.shape = ballShape;
ballFixture.density = SMILE_DENSITY;
ballFixture.friction = SMILE_FRICTION;
ballFixture.restitution = SMILE_RESTITUTION;
// Assign fixture to Body
ballBody.createFixture(ballFixture);
// Set sprite
final CCSprite ballSprite = CCSprite.sprite("ball.jpg");
ballSprite.setPosition(pos);
addChild(ballSprite, 0);
ballBody.setUserData(ballSprite);
}
This is my "tick" method (which I'm not sure is part of what makes gravity working but I include it here for completeness.)
public void tick(float dt) {
synchronized (world) {
world.step(1/60, 10, 10);
}
// Update sprites
for (Body b = world.getBodyList(); b != null; b = b.getNext()) {
if(b == ballBody) {
CCSprite ballSprite = (CCSprite)ballBody.getUserData();
if(ballSprite != null) {
ballSprite.setPosition(worldToScreen(ballBody.getPosition())));
ballSprite.setRotation(-1.0f * (float)Math.toDegrees((ballBody.getAngle())));
}
}
}
}