First of all I read the offcial comparison OpenSG and OpenSceneGraph. My current goal is to create a small game engine for learning purpose. I started with pure OpenGL but then I found those scene graph libraries which are looking quite nice.
I would like to know the differences between those two scene graphs. Their comparison was very vague. For example OSG stated that OpenSG is probably better in multithreading.
OpenSG stated and I quote
OpenScenegraph leaned heavily on the Performer side of things in the beginning .... OpenSG leaned more on the Fahrenheit side... These days, in your self-interest, you should be using an Open Source system like OpenSG.
I would like to know the difference between OpenSG and OpenSceneGraph.