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I am implementing an AI player for this board game.

I am using AB minimax for search, but I am having trouble finding a good heuristic for the evaluation function. How should I approach this problem?

Adam Stelmaszczyk
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Mouhyi
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1 Answers1

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You can use Neural Network with Evolution Programming. I mean, teach neural network in tournaments and use the "resulting neural network" as heuristic function.

waskithebest
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  • the state space is exponential (impossible to store). I need to find a set of features for the board states. – Mouhyi Apr 16 '13 at 18:15