I am implementing an AI player for this board game.
I am using AB minimax for search, but I am having trouble finding a good heuristic for the evaluation function. How should I approach this problem?
I am implementing an AI player for this board game.
I am using AB minimax for search, but I am having trouble finding a good heuristic for the evaluation function. How should I approach this problem?
You can use Neural Network with Evolution Programming. I mean, teach neural network in tournaments and use the "resulting neural network" as heuristic function.