I am working on a platformer for iOS and was looking for the best way to incorporate the physics. The physics need only be very basic. But most of all for detection of the collision between the enemies and player, and realistic running (speeding up and slowing down gradually rather than on specific speed).
I started the project with Cocos2D for ease of incorporating graphics, and then adding effects later.
I know that Cocos2D comes included with Box2D and Chipmunk, but I've also seen that Cocos2D has basic collision to begin with. I plan on working with sprite sheets but may have the need to falling objects at some point.
All in all, I would just like some opinion on the matter. Should I or should I not add Box2D/Chipmunk to work the physics for me. And if so, which is the better of the two? Or, since as far as I am thinking, since my physics will not be very complex, work with Cocos2D basic collision detection?