How to convert this code part from XNA 3.1 to XNA 4.0.
If someone knows please help.
public ModelLightMesh(Viewer3D viewer, Vector3 position, float radius, Color color, float u0, float v0, float u1, float v1)
{
var verticies = new[] {
new VertexPositionColorTexture(new Vector3(position.X - radius, position.Y + radius, position.Z), color, new Vector2(u1, v0)),
new VertexPositionColorTexture(new Vector3(position.X + radius, position.Y + radius, position.Z), color, new Vector2(u0, v0)),
new VertexPositionColorTexture(new Vector3(position.X + radius, position.Y - radius, position.Z), color, new Vector2(u0, v1)),
new VertexPositionColorTexture(new Vector3(position.X - radius, position.Y - radius, position.Z), color, new Vector2(u1, v1)),
};
VertexDeclaration = new VertexDeclaration(viewer.GraphicsDevice, VertexPositionColorTexture.VertexElements);
VertexBuffer = new VertexBuffer(viewer.GraphicsDevice, VertexPositionColorTexture.SizeInBytes * verticies.Length, BufferUsage.WriteOnly);
VertexBuffer.SetData(verticies);
}