I'm currently working on an application that needs to utilize a form to block the user from using the main form for a few seconds. Although running the code on the main thread seems to be okay, the labels on the pop up form don't render for about a second when the form first appears. I thought that if I ran that form on a separate thread, the rendering would be a lot smoother. The rendering is now so smooth that the form disappears immediately after rendering. The timer is set for five seconds, with a label on the screen counting down. Here's the relevant code calling the new thread and form:
System::Void MainScreen::runGame(int playerTurn) {
Thread ^ t = gcnew Thread(gcnew ThreadStart(gcnew MainScreen(),
&MainScreen::showModalDialog));
t->Start();
t->Join();
InitializeDice();
startTimer();
}
System::Void MainScreen::showModalDialog() {
GetReady ^ gr = gcnew GetReady();
gr->showModalPopup();
}
And here's the code inside the form:
public:
GetReady(void)
{
InitializeComponent();
}
System::Void showModalPopup() {
this->Show();
startTimer();
}
private: System::Void timerPrep_Tick(System::Object^ sender, System::EventArgs^ e) {
ts = ts->Subtract(TimeSpan(0, 0, 1));
if (ts->TotalSeconds <= 0) {
finishTimer();
} else {
lblTimer->Text = ts->ToString("mm\\:ss");
}
}
System::Void startTimer() {
array<String ^>^ minSec = gcnew array<String ^>(2);
minSec = lblTimer->Text->Split(':');
ts = gcnew TimeSpan(0, Convert::ToInt32(minSec[0]), Convert::ToInt32(minSec[1]));
Thread::Sleep(900);
timerPrep->Start();
}
System::Void finishTimer() {
timerPrep->Stop();
lblTimer->Text = "GO!!!";
Thread::Sleep(900);
this->Close();
}
My ideal solution would be to use a thread to generate the new form, so that rendering in both the main form and the pop up form is smooth.
Things I've tried:
- Moving this->Show() every where I can think to put it.
- I've added t->Join() to see if the main thread was trying to bring the main window back into focus. Thread t still executes and the timer still runs appropriately with the Join, blocking user input for five seconds - but there is nothing to block the screen.
- I've read a few questions on SO, I think the most relevant one is WinForms multithreading issue - although I feel like that might be overkill for this situation.
If you have any ideas on what I need to do to have smooth rendering for both forms, please let me know. Thanks!