I've created a basic sphere in Maya and loaded it into my OpenGL project. The problem I'm having is shown below:
As you can see, the sphere is triangulated.
But when the model is loaded into my project, some of the faces aren't rendering properly.
These are my Maya FBX export settings (checked):
General Options - Default file extensions - Preserve references
Current Preset - User defined
Geometry - Smooth Mesh
Convert NURBS surface to: - Software Render Mesh - Referenced Containers Content
Embed Media - Embed Media
Units - Automatic
Axis Conversion - Up Axis: Y
UI - Show Warning Manager - Generate Log Data
FBX File Format - Type: Binary - Version: FBX 2013
Any ideas as to why this is happening? I'm using FBX SDK 2013.
EDIT:
Didn't realize at the time of posting that the white triangles (labeled "bad triangles") appear due to a simple light rendering. But he extended bar on the right is the actual problem.