I'm trying to make a custom GTK widget in Vala, but I'm already failing at the very first basic attempt, so I'd like some help in knowing where I'm going wrong. I feel like I must be missing something painstakingly obvious, but I just can't see it.
I have three files with the following contents:
start.vala:
using Gtk;
namespace WTF
{
MainWindow main_window;
int main(string[] args)
{
Gtk.init(ref args);
main_window = new MainWindow();
Gtk.main();
return 0;
}
}
main_window.vala:
using Gtk;
namespace WTF
{
public class MainWindow : Window
{
public MainWindow()
{
/* */
Entry entry = new Entry();
entry.set_text("Yo!");
this.add(entry);
/* */
/*
CustomWidget cw = new CustomWidget();
this.add(cw);
/* */
this.window_position = WindowPosition.CENTER;
this.set_default_size(400, 200);
this.destroy.connect(Gtk.main_quit);
this.show_all();
}
}
}
custom_widget.vala:
using Gtk;
namespace WTF
{
public class CustomWidget : Bin
{
public CustomWidget()
{
Entry entry = new Entry();
entry.set_text("Yo");
this.add(entry);
this.show_all();
}
}
}
As you can see, in main_window.vala, I have two sets of code. One that adds the Entry widget directly, and one that adds my custom widget. If you run the one that adds the Entry widget directly, you get this result:
If you run the one with the custom widget, however, you get this result:
Just for the record, this is the complication command I use:
valac --pkg gtk+-2.0 start.vala main_window.vala custom_widget.vala -o wtf
EDIT:
Following user4815162342's suggestion, I implemented the size_allocate
method on my custom Bin widget, like so:
public override void size_allocate(Gdk.Rectangle r)
{
stdout.printf("Size_allocate: %d,%d ; %d,%d\n", r.x, r.y, r.width, r.height);
Allocation a = Allocation() { x = r.x, y = r.y, width = r.width, height = r.height };
this.set_allocation(a);
stdout.printf("\tHas child: %s\n", this.child != null ? "true" : "false");
if (this.child != null)
{
int border_width = (int)this.border_width;
Gdk.Rectangle cr = Gdk.Rectangle()
{
x = r.x + border_width,
y = r.y + border_width,
width = r.width - 2 * border_width,
height = r.height - 2 * border_width
};
stdout.printf("\tChild size allocate: %d,%d ; %d, %d\n", cr.x, cr.y, cr.width, cr.height);
this.child.size_allocate(cr);
}
}
It writes the following in the console:
Size_allocate: 0,0 ; 400,200
Has child: true
Child size allocate: 0,0 ; 400, 200
And the window renders thusly: