If you came here looking for working 2D solution here you are.
From this blog post. I built this configurable script:
public class SpiralMovement : MonoBehaviour
{
[SerializeField] Transform moveable;
[SerializeField] public Transform destiny;
[SerializeField] float speed;
// As higher as smoother approach, but it can not be more than 90, or it will start getting away.
[SerializeField][Range(0f, 89f)] float angle = 60f;
void Update()
{
Vector3 direction = destiny.position - moveable.position;
direction = Quaternion.Euler(0, 0, angle) * direction;
float distanceThisFrame = speed * Time.deltaTime;
moveable.transform.Translate(direction.normalized * distanceThisFrame, Space.World);
}
}