The below code works great when I'm calling the void in the same .m file but I want my selector to go to a 2nd layer in my scene for its 'MoveUpSelected' void (which contains my actions for the sprites movement). How can I do this?
HUDLayer.m Button code in my Layer to communicate with other layer
self.dpad = [CCSprite spriteWithFile:@"dpad.png"];
CCSprite *dpadSelectedSprite = [CCSprite spriteWithTexture:[dpad texture]];
dpadSelectedSprite.color = ccGRAY;
//float dpadHeight = flareSprite.texture.contentSize.height;
CCMenuItemSprite *dpadButtons = [CCMenuItemSprite itemWithNormalSprite:dpad selectedSprite:dpadSelectedSprite target:Level1 selector:@selector(MoveUpSelected)];
dpadButtons.position = CGPointMake(size.width / 2, 150);
[menu addChild:dpadButtons];
Level1.m Void in my 2nd layer waiting to be called by 1st layer button
- (void)MoveUpSelected {
int yPosition = self.Player.position.y;
yPosition += [self.Player texture].contentSize.height/2;
CGSize size = [[CCDirector sharedDirector] winSize];
if (yPosition >= (size.height - [self.Player texture].contentSize.height/2)) {
yPosition = (size.height - [self.Player texture].contentSize.height/2);
}
self.Player.position = CGPointMake(self.Player.position.x, yPosition);
}
I have a GameScene1.m holding both layers in separate files.
+(id) scene
{
CCScene *scene = [CCScene node];
HudLayer *HUD = [HudLayer node];
[scene addChild:HUD z:2];
Level1 *layer = [Level1 node];
[scene addChild:layer];
return scene;
}
Please explain with lines of code.