I am currently working on an application in C++, that ties into Lua, that ties into Flash (in that order). My goal at the moment is getting wchar_t
s from C++ into Flash, via Lua. I would love any insights as to how I can accomplish this!
If any other information is required, please ask and I'll do my best to provide it
What I have tried
It's my understanding that Lua is not a fan of Unicode, but it should still be able to receive the string of bytes from my C++ application. I imagine there must be a way to then pass those bytes over to Flash to then render out my intended Unicode. So what I've done so far:
C++:
//an example wchar_t*
const wchar_t *text = L"Test!";
//this function pushes a char* to my Lua code
lua.PushString((char*)text); //directly casting text to a char*... D:
Lua:
theString = FunctionThatGetsWCharFromCpp();
flash.ShowString(theString);
Flash:
function ShowString(theString:String)
{
myTextField.text = theString;
}
Now the outcome here is that myTextField
only shows "T". This made sense to me. The cast from wchar_t
to char
would end up padding out the char
s with some zeros, especially since "T" doesn't really utilize both bytes of a wchar_t
. A quick look at the documentation yields:
lua_pushstring
The string cannot contain embedded zeros; it is assumed to end at the first zero.
So I ran a little test:
C++:
//prefixing with a Japanese character
//which will use both bytes of the wchar_t
const wchar_t *text = L"たTest!";
The Flash textbox now reads: "_0T", 3 characters. Makes total sense, the 2 bytes of the Japanese character + T, then termination.
I understand what is going on, but I am still completely unsure of how to tackle this problem. And I'm really unsure of what to search for. Is there a specific Lua function I can use to pass a wad of bytes over to Lua from C++ (I've read somewhere that lua_pushlstring
is often used for this, but that also terminates at first zero)? Is there a Flash datatype that will accept these bytes, then I'll need to do some sort of conversion to get them into a readable, multibyte string? or is this just really not possible?
Note:
I'm not too familiar with Unicode and code pages and whatnot, so I'm not too sure if there'll also be a step where I'll need to specify the correct encoding in Flash so that I can get the correct output - but I'm happy to cross that bridge when I get there, but if anyone has any insight here too, that would be great!