I'm running a TCP server in c#. The program seems to run and hold for new clients (it stop on TcpClient client = this.tcpListener.AcceptTcpClient();) waiting for new connections. However if I check the network (using the netstat command) the server is not listening, wich means is not running. I also tryied with different ports, but I guess than port 80 should be good for testing (I also tried with other ports and none of them worked). What is wrong in my code? Maybe the OS is blocking the server?
namespace TCPServer
{
class TestClass
{
static void Main(string[] args)
{
Server TCPServer = new Server();
// Display the number of command line arguments:
System.Console.WriteLine(args.Length);
}
}
class Server
{
private TcpListener tcpListener;
private Thread listenThread;
public Server()
{
this.tcpListener = new TcpListener(IPAddress.Any, 80);
this.listenThread = new Thread(new ThreadStart(ListenForClients));
this.listenThread.Start();
System.Console.WriteLine("Server started");
}
//starts the tcp listener and accept connections
private void ListenForClients()
{
this.tcpListener.Start();
System.Console.WriteLine("Listener started");
while (true)
{
System.Console.WriteLine("Accepting Clients");
//blocks until a client has connected to the server
TcpClient client = this.tcpListener.AcceptTcpClient();
System.Console.WriteLine("Client connected");
//create a thread to handle communication
//with connected client
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
clientThread.Start(client);
}
}
//Read the data from the client
private void HandleClientComm(object client)
{
TcpClient tcpClient = (TcpClient)client; //start the client
NetworkStream clientStream = tcpClient.GetStream(); //get the stream of data for network access
byte[] message = new byte[4096];
int bytesRead;
while (true)
{
bytesRead = 0;
try
{
//blocks until a client sends a message
bytesRead = clientStream.Read(message, 0, 4096);
}
catch
{
//a socket error has occured
break;
}
if (bytesRead == 0) //if we receive 0 bytes
{
//the client has disconnected from the server
break;
}
//message has successfully been received
ASCIIEncoding encoder = new ASCIIEncoding();
System.Diagnostics.Debug.WriteLine(encoder.GetString(message, 0, bytesRead));
//Reply
byte[] buffer = encoder.GetBytes("Hello Client!");
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
}
tcpClient.Close();
}
}
}
Update: I configure the app to get a firewall exemption. Im running in windows7. I also checked with the port 3000 and nothing listening on that port. I use the netstat output to determine if its listening or not.