I am using cocos2d-x and cocosbuilder 3.0 alpha2. It is very convenient to use auto scaled sprites in cocosbuilder. You can add png files under resources-auto directory and content will be automatically scalled during publishing. You don't have to scale images programmatically.
I would like to use CCLabelBMFont for old and new iPhone. I was trying to use the same method for fnt files. I saved fnt files under resources-auto directory. Then I opened these resources by cocosbuilder and it crashed ;/
Where should I save these fnt files ? Should I create two version of fnt files (regular and retina) ? How to use CCLabelBMFonts for many display resolutions ?